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Kompuutteri Kaikille K-CD 2000 #7
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K-CD-2000-07.iso
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Missile Command
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data1.cab
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Program_Executable_Files
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Data.mgf
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stag_5_2.dat
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Text File
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2000-01-24
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36KB
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1,896 lines
[city 7]
offset = 0
heading = 0
angle = -165.000000
size = 2
type = 0
[city 6]
offset = -1000
heading = 65
angle = -110.000000
size = 2
type = 0
[city 5]
offset = -1000
heading = -25
angle = -85.000000
size = 0
type = 0
[city 4]
offset = 1000
heading = 180
angle = -65.000000
size = 0
type = 0
[city 3]
offset = -300
heading = 90
angle = 0.000000
size = 2
type = 0
[city 2]
offset = 1000
heading = -105
angle = 60.000000
size = 0
type = 0
[city 1]
offset = 0
heading = 35
angle = 90.000000
size = 0
type = 0
[city 0]
offset = 1000
heading = 0
angle = 140.000000
size = 2
type = 0
[stage]
num_missiles_3 = 36
num_missiles_2 = 32
num_missiles_1 = 28
num_missiles_0 = 24
wave_speed_3 = 4
wave_speed_2 = 4
wave_speed_1 = 3
wave_speed_0 = 3
enemy_pres_4 = 1
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 4.0
city_dest = objects\crater14.npf
city_dest_small = objects\crater14sm.npf
city_large = objects\city14.npf
city_medium = objects\city14.npf
city_small = objects\city14sm.npf
terrain_obj = objects\World14.npf
sky_obj = objects\SkyDome14.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 360.000000
numcities = 8
numwaves = 4
numenemies = 7
numsmartbombs = 10
numMIRVs = 8
MIRVwarheads = 3
FogStart = 40
FogEnd = 100
FogColorRed = 100
FogColorGreen = 120
FogColorBlue = 125
[city 7]
offset = 800
heading = 25
angle = -90.000000
size = 2
type = 0
[city 6]
offset = 0
heading = -115
angle = -135.000000
size = 2
type = 0
[city 5]
offset = 500
heading = -85
angle = 179.000000
size = 2
type = 0
[city 4]
offset = -1000
heading = 155
angle = 140.000000
size = 2
type = 0
[city 3]
offset = 750
heading = 0
angle = 85.000000
size = 0
type = 0
[city 2]
offset = -1000
heading = 35
angle = 56.000000
size = 0
type = 0
[city 1]
offset = 1000
heading = -50
angle = 38.000000
size = 2
type = 0
[city 0]
offset = 0
heading = 180
angle = 0.000000
size = 0
type = 0
[stage]
num_missiles_3 = 36
num_missiles_2 = 32
num_missiles_1 = 28
num_missiles_0 = 24
wave_speed_3 = 4
wave_speed_2 = 3
wave_speed_1 = 3
wave_speed_0 = 2
enemy_pres_4 = 1
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 4.0
city_dest = objects\crater13.npf
city_dest_small = objects\crater13sm.npf
city_large = objects\city13.npf
city_medium = objects\city13.npf
city_small = objects\city13sm.npf
terrain_obj = objects\World13.npf
sky_obj = objects\SkyDome13.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 360.000000
numcities = 8
numwaves = 4
numenemies = 7
numsmartbombs = 10
numMIRVs = 8
MIRVwarheads = 3
FogStart = 110
FogEnd = 120
FogColorRed = 180
FogColorBlue = 150
FogColorGreen = 175
[city 7]
offset = 1000
heading = -20
angle = 335.000000
size = 2
type = 0
[city 6]
offset = -1000
heading = 180
angle = 315.000000
size = 0
type = 0
[city 5]
offset = 1000
heading = 0
angle = 255.000000
size = 2
type = 0
[city 4]
offset = 0
heading = 50
angle = 210.000000
size = 0
type = 0
[city 3]
offset = -500
heading = -45
angle = 160.000000
size = 2
type = 0
[city 2]
offset = 1000
heading = 0
angle = 110.000000
size = 0
type = 0
[city 1]
offset = 850
heading = -105
angle = 85.000000
size = 2
type = 0
[city 0]
offset = -1000
heading = 75
angle = 15.000000
size = 0
type = 0
[stage]
num_missiles_3 = 36
num_missiles_2 = 32
num_missiles_1 = 28
num_missiles_0 = 24
wave_speed_3 = 3
wave_speed_2 = 3
wave_speed_1 = 2
wave_speed_0 = 2
enemy_pres_4 = 1
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 4.0
city_dest = objects\crater12.npf
city_dest_small = objects\crater12sm.npf
city_large = objects\city12.npf
city_medium = objects\city12.npf
city_small = Objects\city12sm.npf
terrain_obj = Objects\World12.npf
sky_obj = Objects\SkyDome12.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 360.000000
numcities = 8
numwaves = 4
numenemies = 7
numsmartbombs = 10
numMIRVs = 7
MIRVwarheads = 3
FogStart = 30
FogEnd = 155
FogColorRed = 100
FogColorGreen = 115
FogColorBlue = 105
cloud_shadow = Sky12.tex
[city 6]
offset = -1000
heading = 0
angle = -81.000000
size = 0
type = 0
[city 5]
offset = 1000
heading = 25
angle = -63.000000
size = 2
type = 0
[city 4]
offset = -1000
heading = -120
angle = -40.000000
size = 0
type = 0
[city 3]
offset = 1000
heading = 180
angle = 0.000000
size = 2
type = 0
[city 2]
offset = 1000
heading = 0
angle = 35.000000
size = 2
type = 0
[city 1]
offset = -1000
heading = 35
angle = 57.000000
size = 2
type = 0
[city 0]
offset = 850
heading = -60
angle = 77.000000
size = 2
type = 0
[stage]
num_missiles_3 = 32
num_missiles_2 = 28
num_missiles_1 = 24
num_missiles_0 = 20
wave_speed_3 = 3
wave_speed_2 = 3
wave_speed_1 = 2
wave_speed_0 = 2
enemy_pres_4 = 1
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 6.0
city_dest = objects\crater11.npf
city_dest_small = objects\crater11sm.npf
city_large = objects\city11.npf
city_medium = objects\city11.npf
city_small = objects\city11sm.npf
terrain_obj = objects\World11.npf
sky_obj = objects\SkyDome11.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 180.000000
numcities = 7
numwaves = 4
numenemies = 6
numsmartbombs = 8
numMIRVs = 7
MIRVwarheads = 3
FogStart = 50
FogEnd = 120
FogColorRed = 220
FogColorBlue = 230
FogColorGreen = 185
cloud_shadow = Sky11.tex
[city 6]
offset = 1000
heading = -90
angle = -85.000000
size = 2
type = 0
[city 5]
offset = -1000
heading = 90
angle = -68.000000
size = 0
type = 0
[city 4]
offset = 0
heading = 180
angle = -38.000000
size = 2
type = 0
[city 3]
offset = 1000
heading = 0
angle = 0.000000
size = 2
type = 0
[city 2]
offset = -1000
heading = 180
angle = 28.000000
size = 0
type = 0
[city 1]
offset = -1000
heading = 50
angle = 50.000000
size = 2
type = 0
[city 0]
offset = 600
heading = -35
angle = 85.000000
size = 0
type = 0
[stage]
num_missiles_3 = 32
num_missiles_2 = 28
num_missiles_1 = 24
num_missiles_0 = 20
wave_speed_3 = 3
wave_speed_2 = 2
wave_speed_1 = 2
wave_speed_0 = 1
enemy_pres_4 = 1
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 6.0
city_dest = objects\crater10.npf
city_dest_small = objects\crater10sm.npf
city_large = objects\city10.npf
city_medium = objects\city10.npf
city_small = objects\city10sm.npf
terrain_obj = objects\World10.npf
sky_obj = objects\SkyDome10.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 180.000000
numcities = 7
numwaves = 4
numenemies = 6
numsmartbombs = 8
numMIRVs = 6
MIRVwarheads = 3
FogStart = 45
FogEnd = 175
FogColorRed = 100
FogColorGreen = 120
FogColorBlue = 123
cloud_shadow = Sky10.tex
[city 6]
offset = -1000
heading = -65
angle = -80.000000
size = 2
type = 0
[city 5]
offset = 1000
heading = 0
angle = -58.000000
size = 0
type = 0
[city 4]
offset = 0
heading = 25
angle = -35.000000
size = 2
type = 0
[city 3]
offset = -600
heading = 180
angle = -1.000000
size = 0
type = 0
[city 2]
offset = 1000
heading = 30
angle = 25.000000
size = 0
type = 0
[city 1]
offset = -1000
heading = 145
angle = 45.000000
size = 2
type = 0
[city 0]
offset = 0
heading = 0
angle = 84.000000
size = 0
type = 0
[stage]
num_missiles_2 = 28
num_missiles_1 = 24
num_missiles_0 = 20
wave_speed_2 = 2
wave_speed_1 = 2
wave_speed_0 = 1
enemy_pres_4 = 1
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 6.0
city_dest = objects\crater09.npf
city_dest_small = objects\crater09sm.npf
city_large = objects\city09.npf
city_medium = objects\city09.npf
city_small = objects\city09sm.npf
terrain_obj = objects\World09.npf
sky_obj = objects\SkyDome09.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 180.000000
numcities = 7
numwaves = 3
numenemies = 6
numsmartbombs = 8
numMIRVs = 6
MIRVwarheads = 3
FogStart = 45
FogEnd = 135
FogColorRed = 200
FogColorGreen = 215
FogColorBlue = 190
cloud_shadow = Sky09.tex
[city 5]
offset = -800
heading = -75
angle = -65.000000
size = 2
type = 0
[city 4]
offset = 750
heading = 15
angle = -48.000000
size = 2
type = 0
[city 3]
offset = 1000
heading = 0
angle = -10.000000
size = 2
type = 0
[city 2]
offset = -1000
heading = 180
angle = 10.000000
size = 0
type = 0
[city 1]
offset = -500
heading = -105
angle = 35.000000
size = 2
type = 0
[city 0]
offset = 0
heading = 20
angle = 70.000000
size = 0
type = 0
[stage]
num_missiles_3 = 28
num_missiles_2 = 24
num_missiles_1 = 20
num_missiles_0 = 16
wave_speed_3 = 2
wave_speed_2 = 2
wave_speed_1 = 2
wave_speed_0 = 1
enemy_pres_4 = 0
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 8.0
city_dest = objects\crater08.npf
city_dest_small = objects\crater08sm.npf
city_large = objects\city08.npf
city_medium = objects\city08.npf
city_small = objects\city08sm.npf
terrain_obj = objects\World08.npf
sky_obj = objects\SkyDome08.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 150.000000
numcities = 6
numwaves = 4
numenemies = 5
numsmartbombs = 6
numMIRVs = 6
MIRVwarheads = 2
FogStart = 55
FogEnd = 150
FogColorRed = 200
FogColorGreen = 205
FogColorBlue = 180
cloud_shadow = Sky08.tex
[city 5]
offset = 0
heading = -90
angle = -71.000000
size = 2
type = 0
[city 4]
offset = 1000
heading = 135
angle = -50.000000
size = 0
type = 0
[city 3]
offset = -750
heading = -40
angle = -21.000000
size = 0
type = 0
[city 2]
offset = -1000
heading = -80
angle = 18.000000
size = 2
type = 0
[city 1]
offset = 1000
heading = -10
angle = 38.000000
size = 2
type = 0
[city 0]
offset = 0
heading = 35
angle = 68.000000
size = 0
type = 0
[stage]
num_missiles_2 = 24
num_missiles_1 = 20
num_missiles_0 = 16
wave_speed_2 = 2
wave_speed_1 = 1
wave_speed_0 = 1
enemy_pres_4 = 0
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 8.0
city_dest = objects\crater07.npf
city_dest_small = objects\crater07sm.npf
city_large = objects\city07.npf
city_medium = objects\city07.npf
city_small = objects\city07sm.npf
terrain_obj = objects\World07.npf
sky_obj = objects\SkyDome07.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 150.000000
numcities = 6
numwaves = 3
numenemies = 5
numsmartbombs = 6
numMIRVs = 5
MIRVwarheads = 2
FogStart = 45
FogEnd = 140
FogColorRed = 175
FogColorGreen = 160
FogColorBlue = 125
SkyDirection = 90
cloud_shadow = Sky07.tex
[city 4]
offset = -1000
heading = -15
angle = -65.000000
size = 2
type = 0
[city 3]
offset = 500
heading = 180
angle = -15.000000
size = 0
type = 0
[city 2]
offset = 800
heading = 90
angle = 18.000000
size = 2
type = 0
[city 1]
offset = -1000
heading = 0
angle = 48.000000
size = 2
type = 0
[city 0]
offset = 0
heading = -135
angle = 70.000000
size = 0
type = 0
[stage]
num_missiles_2 = 24
num_missiles_1 = 20
num_missiles_0 = 16
wave_speed_2 = 1
wave_speed_1 = 1
wave_speed_0 = 1
enemy_pres_4 = 0
enemy_pres_3 = 1
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 8.0
city_dest = objects\crater06.npf
city_dest_small = objects\crater06sm.npf
city_large = objects\city06.npf
city_medium = objects\city06.npf
city_small = objects\city06sm.npf
terrain_obj = objects\World06.npf
sky_obj = objects\SkyDome06.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 150.000000
numcities = 5
numwaves = 3
numenemies = 5
numsmartbombs = 6
numMIRVs = 5
MIRVwarheads = 2
FogStart = 30
FogEnd = 125
FogColorRed = 125
FogColorGreen = 85
FogColorBlue = 75
cloud_shadow = Sky06.tex
[city 5]
offset = -1000
heading = 150
angle = -58.000000
size = 2
type = 0
[city 4]
offset = 1000
heading = -45
angle = -45.000000
size = 0
type = 0
[city 3]
offset = 500
heading = 0
angle = -15.000000
size = 2
type = 0
[city 2]
offset = -1000
heading = 60
angle = 12.000000
size = 0
type = 0
[city 1]
offset = -1000
heading = 180
angle = 32.000000
size = 0
type = 0
[city 0]
offset = 1000
heading = 30
angle = 57.000000
size = 2
type = 0
[stage]
num_missiles_3 = 20
num_missiles_2 = 18
num_missiles_1 = 16
num_missiles_0 = 14
wave_speed_3 = 1
wave_speed_2 = 1
wave_speed_1 = 1
wave_speed_0 = 1
enemy_pres_4 = 0
enemy_pres_3 = 0
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 8.0
city_dest = objects\crater05.npf
city_dest_small = objects\crater05sm.npf
city_large = objects\city05.npf
city_medium = objects\city05.npf
city_small = objects\city05sm.npf
terrain_obj = objects\World05.npf
sky_obj = objects\SkyDome05.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 120.000000
numcities = 6
numwaves = 4
numenemies = 4
numsmartbombs = 5
numMIRVs = 4
MIRVwarheads = 2
FogStart = 35
FogEnd = 200
FogColorRed = 255
FogColorGreen = 255
FogColorBlue = 255
cloud_shadow = Sky05.tex
[city 5]
offset = 1000
heading = -135
angle = -55.000000
size = 0
type = 0
[city 4]
offset = -1000
heading = 0
angle = -37.000000
size = 2
type = 0
[city 3]
offset = -600
heading = 105
angle = -1.000000
size = 0
type = 0
[city 2]
offset = 1000
heading = 5
angle = 14.000000
size = 0
type = 0
[city 1]
offset = -1000
heading = -65
angle = 32.000000
size = 2
type = 0
[city 0]
offset = 0
heading = 105
angle = 57.000000
size = 0
type = 0
[stage]
wave_speed_3 = 2
wave_speed_2 = 2
wave_speed_1 = 1
wave_speed_0 = 1
enemy_pres_4 = 0
enemy_pres_3 = 0
enemy_pres_2 = 1
enemy_pres_1 = 1
enemy_pres_0 = 1
city_dest = objects\crater04.npf
city_dest_small = objects\crater04sm.npf
city_large = objects\city04.npf
city_medium = objects\city04.npf
city_small = objects\city04sm.npf
terrain_obj = objects\World04.npf
sky_obj = objects\SkyDome04.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 120.000000
numcities = 6
numwaves = 3
numenemies = 4
numsmartbombs = 4
FogStart = 55
FogEnd = 175
FogColorRed = 150
FogColorGreen = 185
FogColorBlue = 200
[city 4]
offset = -250
heading = 0
angle = -40.000000
size = 2
type = 0
[city 3]
offset = 1000
heading = 45
angle = -24.000000
size = 2
type = 0
[city 2]
offset = 700
heading = 180
angle = 0.000000
size = 0
type = 0
[city 1]
offset = -1000
heading = -60
angle = 26.000000
size = 2
type = 0
[city 0]
offset = 1000
heading = -135
angle = 41.000000
size = 0
type = 0
[stage]
num_missiles_3 = 18
num_missiles_2 = 16
num_missiles_1 = 14
num_missiles_0 = 12
wave_speed_3 = 1
wave_speed_2 = 1
wave_speed_1 = 0
wave_speed_0 = 0
enemy_pres_4 = 0
enemy_pres_3 = 0
enemy_pres_2 = 0
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 10.0
city_dest = objects\crater03.npf
city_dest_small = objects\crater03sm.npf
city_large = objects\city03.npf
city_medium = objects\city03.npf
city_small = objects\city03sm.npf
terrain_obj = objects\World03.npf
sky_obj = objects\SkyDome03.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.000000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 90.000000
numcities = 5
numwaves = 4
numenemies = 3
numsmartbombs = 0
numMIRVs = 3
MIRVwarheads = 1
FogStart = 75
FogEnd = 200
FogColorRed = 150
FogColorGreen = 125
FogColorBlue = 200
cloud_shadow = Sky03.tex
[city 4]
offset = 650
heading = 60
angle = -39.000000
size = 0
type = 0
[city 3]
offset = -1000
heading = -30
angle = -20.000000
size = 0
type = 0
[city 2]
offset = 1000
heading = 0
angle = -5.000000
size = 2
type = 0
[city 1]
offset = 300
heading = 165
angle = 24.000000
size = 0
type = 0
[city 0]
offset = -800
heading = -75
angle = 39.000000
size = 2
type = 0
[stage]
num_missiles_2 = 16
num_missiles_1 = 14
num_missiles_0 = 12
wave_speed_2 = 1
wave_speed_1 = 0
wave_speed_0 = 0
enemy_pres_4 = 0
enemy_pres_3 = 0
enemy_pres_2 = 0
enemy_pres_1 = 1
enemy_pres_0 = 1
enemy_speed = 10.0
city_dest = objects\crater02.npf
city_dest_small = objects\crater02sm.npf
city_large = objects\city02.npf
city_medium = objects\city02.npf
city_small = objects\city02Sm.npf
terrain_obj = objects\World02.npf
sky_obj = objects\SkyDome02.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.500000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 90.000000
numcities = 5
numwaves = 3
numenemies = 3
numsmartbombs = 0
numMIRVs = 2
MIRVwarheads = 1
FogStart = 10
FogEnd = 150
FogColorRed = 255
FogColorGreen = 200
FogColorBlue = 190
SkyDirection = 90
cloud_shadow = Sky02.tex
[city 4]
offset = 500
heading = 128
angle = -32.000000
size = 0
type = 0
[city 3]
offset = -1000
heading = -15
angle = -15.000000
size = 2
type = 0
[city 2]
offset = 1000
heading = 60
angle = 0.000000
size = 0
type = 0
[city 1]
offset = -500
heading = 205
angle = 16.000000
size = 0
type = 0
[city 0]
offset = 750
heading = -25
angle = 33.000000
size = 2
type = 0
[stage]
num_missiles_2 = 14
num_missiles_1 = 12
num_missiles_0 = 10
wave_speed_2 = 0
wave_speed_1 = 0
wave_speed_0 = 0
enemy_pres_4 = 0
enemy_pres_3 = 0
enemy_pres_2 = 0
enemy_pres_1 = 0
enemy_pres_0 = 1
enemy_speed = 12.0
city_dest = objects\crater01.npf
city_dest_small = objects\crater01sm.npf
city_large = objects\city01.npf
city_medium = objects\city01.npf
city_small = objects\city01Sm.npf
terrain_obj = objects\world01.npf
sky_obj = objects\SkyDome01.npf
cloud_shadow = CloudShadow00.pcx
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 1.500000
world_3dvar_3 = 240.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 80.000000
numcities = 5
numwaves = 3
numenemies = 2
numsmartbombs = 0
numMIRVs = 1
MIRVwarheads = 1
FogStart = 30
FogEnd = 175
FogColorRed = 150
FogColorGreen = 90
FogColorBlue = 0
cloud_shadow = Sky01.tex
[city 3]
offset = 0
heading = 55
angle = -30.000000
size = 0
type = 0
[city 2]
offset = 0
heading = -20
angle = -10.000000
size = 2
type = 0
[city 1]
offset = 0
heading = 180
angle = 10.000000
size = 2
type = 0
[city 0]
offset = 0
heading = -20
angle = 30.000000
size = 0
type = 0
[stage]
num_missiles_1 = 12
num_missiles_0 = 10
wave_speed_1 = 0
wave_speed_0 = 0
enemy_pres_4 = 0
enemy_pres_3 = 0
enemy_pres_2 = 0
enemy_pres_1 = 0
enemy_pres_0 = 0
enemy_speed = 12.0
city_dest = objects\crater00.npf
city_dest_small = objects\crater00sm.npf
city_large = objects\city00.npf
city_medium = objects\city00.npf
city_small = objects\city00Sm.npf
terrain_obj = Objects\World00.npf
sky_obj = Objects\SkyDome00.npf
world_3dvar_8 = 1.000000
world_3dvar_7 = 1.000000
world_3dvar_6 = 1.000000
world_3dvar_5 = 1.000000
world_3dvar_4 = 0.850000
world_3dvar_3 = 150.000000
world_3dvar_2 = -1.500000
world_3dvar_1 = 0.700000
world_3dvar_0 = 480.000000
fov_deg = 75.000000
numcities = 4
numwaves = 2
numenemies = 0
numsmartbombs = 0
numMIRVs = 0
MIRVwarheads = 0
FogStart = 25
FogEnd = 115
FogColorRed = 255
FogColorGreen = 255
FogColorBlue = 255
cloud_shadow = Sky00.tex
[obj10022]
anim_state4_loop = 0
anim_state4_tick = 0
anim_state4_type = 0
anim_state4_frame = 0
image_state4_name =
image_state4_flags = 0
anim_state3_loop = 0
anim_state3_tick = 0
anim_state3_type = 0
anim_state3_frame = 0
image_state3_name =
image_state3_flags = 0
anim_state2_loop = 0
anim_state2_tick = 0
anim_state2_type = 0
anim_state2_frame = 0
image_state2_name =
image_state2_flags = 0
anim_state1_loop = 0
anim_state1_tick = 0
anim_state1_type = 0
anim_state1_frame = 0
image_state1_name =
image_state1_flags = 0
anim_state0_loop = -1
anim_state0_tick = 150
anim_state0_type = 0
anim_state0_frame = 0
image_state0_name = RedLight.mgs
image_state0_flags = 2
action_state4 =
action_state3 =
action_state2 =
action_state1 =
action_state0 =
slug_state4_name =
snd_state4_enablesndid = 0
snd_state4_sndid = 0
snd_state4_id = 0
snd_state4_loop = 1
snd_state4_name =
spot_clrstate4 = 0
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snd_state3_loop = 1
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snd_state0_loop = 1
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spot_linkid = 0
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spot_flags = 1
[obj10021]
anim_state4_loop = 0
anim_state4_tick = 0
anim_state4_type = 0
anim_state4_frame = 0
image_state4_name =
image_state4_flags = 0
anim_state3_loop = 0
anim_state3_tick = 0
anim_state3_type = 0
anim_state3_frame = 0
image_state3_name =
image_state3_flags = 0
anim_state2_loop = 0
anim_state2_tick = 0
anim_state2_type = 0
anim_state2_frame = 0
image_state2_name =
image_state2_flags = 0
anim_state1_loop = 0
anim_state1_tick = 0
anim_state1_type = 0
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image_state1_name =
image_state1_flags = 0
anim_state0_loop = -1
anim_state0_tick = 80
anim_state0_type = 0
anim_state0_frame = 1
image_state0_name = FE_Light.mgs
image_state0_flags = 2
action_state4 =
action_state3 =
action_state2 =
action_state1 =
action_state0 =
slug_state4_name =
snd_state4_enablesndid = 0
snd_state4_sndid = 0
snd_state4_id = 0
snd_state4_loop = 1
snd_state4_name =
spot_clrstate4 = 0
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snd_state3_id = 0
snd_state3_loop = 1
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snd_state2_id = 0
snd_state2_loop = 1
snd_state2_name =
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snd_state1_loop = 1
snd_state1_name =
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snd_state0_enablesndid = 0
snd_state0_sndid = 0
snd_state0_id = 0
snd_state0_loop = 1
snd_state0_name =
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spot_description =
spot_rect = 514 210 531 227
spot_groupid = 0
spot_linkid = 0
spot_id = 65569
spot_type = 1
spot_flags = 1
[obj10020]
anim_state4_loop = 0
anim_state4_tick = 0
anim_state4_type = 0
anim_state4_frame = 0
image_state4_name =
image_state4_flags = 0
anim_state3_loop = 0
anim_state3_tick = 0
anim_state3_type = 0
anim_state3_frame = 0
image_state3_name =
image_state3_flags = 0
anim_state2_loop = 0
anim_state2_tick = 0
anim_state2_type = 0
anim_state2_frame = 0
image_state2_name =
image_state2_flags = 0
anim_state1_loop = 0
anim_state1_tick = 0
anim_state1_type = 0
anim_state1_frame = 0
image_state1_name =
image_state1_flags = 0
anim_state0_loop = -1
anim_state0_tick = 175
anim_state0_type = 0
anim_state0_frame = 2
image_state0_name = FE_Light.mgs
image_state0_flags = 2
action_state4 =
action_state3 =
action_state2 =
action_state1 =
action_state0 =
slug_state4_name =
snd_state4_enablesndid = 0
snd_state4_sndid = 0
snd_state4_id = 0
snd_state4_loop = 1
snd_state4_name =
spot_clrstate4 = 0
slug_state3_name =
snd_state3_enablesndid = 0
snd_state3_sndid = 0
snd_state3_id = 0
snd_state3_loop = 1
snd_state3_name =
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slug_state2_name =
snd_state2_enablesndid = 0
snd_state2_sndid = 0
snd_state2_id = 0
snd_state2_loop = 1
snd_state2_name =
spot_clrstate2 = 0
slug_state1_name =
snd_state1_enablesndid = 0
snd_state1_sndid = 0
snd_state1_id = 0
snd_state1_loop = 1
snd_state1_name =
spot_clrstate1 = 0
slug_state0_name =
snd_state0_enablesndid = 0
snd_state0_sndid = 0
snd_state0_id = 0
snd_state0_loop = 1
snd_state0_name =
spot_clrstate0 = 0
spot_description =
spot_rect = 98 282 115 299
spot_groupid = 0
spot_linkid = 0
spot_id = 65568
spot_type = 1
spot_flags = 1
[obj1001f]
anim_state4_loop = 0
anim_state4_tick = 0
anim_state4_type = 0
anim_state4_frame = 0
image_state4_name =
image_state4_flags = 0
anim_state3_loop = 0
anim_state3_tick = 0
anim_state3_type = 0
anim_state3_frame = 0
image_state3_name =
image_state3_flags = 0
anim_state2_loop = 0
anim_state2_tick = 0
anim_state2_type = 0
anim_state2_frame = 0
image_state2_name =
image_state2_flags = 0
anim_state1_loop = 0
anim_state1_tick = 0
anim_state1_type = 0
anim_state1_frame = 0
image_state1_name =
image_state1_flags = 0
anim_state0_loop = -1
anim_state0_tick = 120
anim_state0_type = 0
anim_state0_frame = 1
image_state0_name = GreenLight.mgs
image_state0_flags = 2
action_state4 =
action_state3 =
action_state2 =
action_state1 =
action_state0 =
slug_state4_name =
snd_state4_enablesndid = 0
snd_state4_sndid = 0
snd_state4_id = 0
snd_state4_loop = 1
snd_state4_name =
spot_clrstate4 = 0
slug_state3_name =
snd_state3_enablesndid = 0
snd_state3_sndid = 0
snd_state3_id = 0
snd_state3_loop = 1
snd_state3_name =
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slug_state2_name =
snd_state2_enablesndid = 0
snd_state2_sndid = 0
snd_state2_id = 0
snd_state2_loop = 1
snd_state2_name =
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slug_state1_name =
snd_state1_enablesndid = 0
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snd_state1_loop = 1
snd_state1_name =
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snd_state0_sndid = 0
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snd_state0_name =
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spot_description =
spot_rect = 98 237 115 254
spot_groupid = 0
spot_linkid = 0
spot_id = 65567
spot_type = 1
spot_flags = 1
[obj1001e]
anim_state4_loop = 0
anim_state4_tick = 0
anim_state4_type = 0
anim_state4_frame = 0
image_state4_name =
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anim_state3_loop = 0
anim_state3_tick = 0
anim_state3_type = 0
anim_state3_frame = 0
image_state3_name =
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anim_state2_loop = 0
anim_state2_tick = 0
anim_state2_type = 0
anim_state2_frame = 0
image_state2_name =
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anim_state1_loop = 0
anim_state1_tick = 0
anim_state1_type = 0
anim_state1_frame = 0
image_state1_name =
image_state1_flags = 0
anim_state0_loop = -1
anim_state0_tick = 60
anim_state0_type = 0
anim_state0_frame = 0
image_state0_name = FE_Light.mgs
image_state0_flags = 2
action_state4 =
action_state3 =
action_state2 =
action_state1 =
action_state0 =
slug_state4_name =
snd_state4_enablesndid = 0
snd_state4_sndid = 0
snd_state4_id = 0
snd_state4_loop = 1
snd_state4_name =
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snd_state0_name =
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spot_rect = 98 259 115 276
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spot_linkid = 0
spot_id = 65566
spot_type = 1
spot_flags = 1
[obj1001d]
text_name =
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text_fontid = 4
action_state4 =
action_state3 =
action_state2 =
action_state1 =
action_state0 =
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snd_state4_id = 0
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snd_state4_name =
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snd_state0_name =
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spot_description =
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spot_linkid = 0
spot_id = 65565
spot_type = 2
spot_flags = 0
[obj1001c]
text_name =
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action_state4 =
action_state3 =
action_state2 =
action_state1 =
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snd_state0_name =
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spot_description =
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spot_type = 2
spot_flags = 0
[obj10017]
text_name =
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action_state4 =
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action_state2 =
action_state1 =
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snd_state0_loop = 1
snd_state0_name =
spot_clrstate0 = 12615680
spot_description = 3D_DETAIL_TEXT
spot_rect = 289 301 449 320
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[obj10016]
text_name =
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action_state4 =
action_state3 =
action_state2 =
action_state1 =
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