home *** CD-ROM | disk | FTP | other *** search
/ Kompuutteri Kaikille K-CD 2000 #7 / K-CD-2000-07.iso / Missile Command / data1.cab / Program_Executable_Files / Data.mgf / stag_5_2.dat < prev    next >
Text File  |  2000-01-24  |  36KB  |  1,896 lines

  1. [city  7]
  2. offset =        0
  3. heading =        0
  4. angle =        -165.000000
  5. size =        2
  6. type =        0
  7.  
  8. [city  6]
  9. offset =        -1000
  10. heading =        65
  11. angle =        -110.000000
  12. size =        2
  13. type =        0
  14.  
  15. [city  5]
  16. offset =        -1000
  17. heading =        -25
  18. angle =        -85.000000
  19. size =        0
  20. type =        0
  21.  
  22. [city  4]
  23. offset =        1000
  24. heading =        180
  25. angle =        -65.000000
  26. size =        0
  27. type =        0
  28.  
  29. [city  3]
  30. offset =        -300
  31. heading =        90
  32. angle =        0.000000
  33. size =        2
  34. type =        0
  35.  
  36. [city  2]
  37. offset =        1000
  38. heading =        -105
  39. angle =        60.000000
  40. size =        0
  41. type =        0
  42.  
  43. [city  1]
  44. offset =        0
  45. heading =        35
  46. angle =        90.000000
  47. size =        0
  48. type =        0
  49.  
  50. [city  0]
  51. offset =        1000
  52. heading =        0
  53. angle =        140.000000
  54. size =        2
  55. type =        0
  56.  
  57. [stage]
  58. num_missiles_3 =        36
  59. num_missiles_2 =        32
  60. num_missiles_1 =        28
  61. num_missiles_0 =        24
  62. wave_speed_3 =        4
  63. wave_speed_2 =        4
  64. wave_speed_1 =        3
  65. wave_speed_0 =        3
  66. enemy_pres_4 =        1
  67. enemy_pres_3 =        1
  68. enemy_pres_2 =        1
  69. enemy_pres_1 =        1
  70. enemy_pres_0 =        1
  71. enemy_speed =        4.0
  72. city_dest =            objects\crater14.npf
  73. city_dest_small =        objects\crater14sm.npf
  74. city_large =        objects\city14.npf
  75. city_medium =        objects\city14.npf
  76. city_small =        objects\city14sm.npf
  77. terrain_obj =        objects\World14.npf
  78. sky_obj =            objects\SkyDome14.npf
  79. world_3dvar_8 =        1.000000
  80. world_3dvar_7 =        1.000000
  81. world_3dvar_6 =        1.000000
  82. world_3dvar_5 =        1.000000
  83. world_3dvar_4 =        1.000000
  84. world_3dvar_3 =        240.000000
  85. world_3dvar_2 =        -1.500000
  86. world_3dvar_1 =        0.700000
  87. world_3dvar_0 =        480.000000
  88. fov_deg =            360.000000
  89. numcities =            8
  90. numwaves =            4
  91. numenemies =        7
  92. numsmartbombs =        10
  93. numMIRVs =            8
  94. MIRVwarheads =         3
  95. FogStart         = 40
  96. FogEnd            = 100
  97. FogColorRed     = 100
  98. FogColorGreen     = 120    
  99. FogColorBlue    = 125
  100. [city  7]
  101. offset =        800
  102. heading =        25
  103. angle =        -90.000000
  104. size =        2
  105. type =        0
  106.  
  107. [city  6]
  108. offset =        0
  109. heading =        -115
  110. angle =        -135.000000
  111. size =        2
  112. type =        0
  113.  
  114. [city  5]
  115. offset =        500
  116. heading =        -85
  117. angle =        179.000000
  118. size =        2
  119. type =        0
  120.  
  121. [city  4]
  122. offset =        -1000
  123. heading =        155
  124. angle =        140.000000
  125. size =        2
  126. type =        0
  127.  
  128. [city  3]
  129. offset =        750
  130. heading =        0
  131. angle =        85.000000
  132. size =        0
  133. type =        0
  134.  
  135. [city  2]
  136. offset =        -1000
  137. heading =        35
  138. angle =        56.000000
  139. size =        0
  140. type =        0
  141.  
  142. [city  1]
  143. offset =        1000
  144. heading =        -50
  145. angle =        38.000000
  146. size =        2
  147. type =        0
  148.  
  149. [city  0]
  150. offset =        0
  151. heading =        180
  152. angle =        0.000000
  153. size =        0
  154. type =        0
  155.  
  156. [stage]
  157. num_missiles_3 =        36
  158. num_missiles_2 =        32
  159. num_missiles_1 =        28
  160. num_missiles_0 =        24
  161. wave_speed_3 =        4
  162. wave_speed_2 =        3
  163. wave_speed_1 =        3
  164. wave_speed_0 =        2
  165. enemy_pres_4 =        1
  166. enemy_pres_3 =        1
  167. enemy_pres_2 =        1
  168. enemy_pres_1 =        1
  169. enemy_pres_0 =        1
  170. enemy_speed =        4.0
  171. city_dest =            objects\crater13.npf
  172. city_dest_small =        objects\crater13sm.npf
  173. city_large =        objects\city13.npf
  174. city_medium =        objects\city13.npf
  175. city_small =        objects\city13sm.npf
  176. terrain_obj =        objects\World13.npf
  177. sky_obj =            objects\SkyDome13.npf
  178. world_3dvar_8 =        1.000000
  179. world_3dvar_7 =        1.000000
  180. world_3dvar_6 =        1.000000
  181. world_3dvar_5 =        1.000000
  182. world_3dvar_4 =        1.000000
  183. world_3dvar_3 =        240.000000
  184. world_3dvar_2 =        -1.500000
  185. world_3dvar_1 =        0.700000
  186. world_3dvar_0 =        480.000000
  187. fov_deg =            360.000000
  188. numcities =            8
  189. numwaves =            4
  190. numenemies =        7
  191. numsmartbombs =        10
  192. numMIRVs =            8
  193. MIRVwarheads =         3
  194. FogStart =        110
  195. FogEnd =        120
  196. FogColorRed =        180
  197. FogColorBlue =        150
  198. FogColorGreen =        175
  199. [city  7]
  200. offset =        1000
  201. heading =        -20
  202. angle =        335.000000
  203. size =        2
  204. type =        0
  205.  
  206. [city  6]
  207. offset =        -1000
  208. heading =        180
  209. angle =        315.000000
  210. size =        0
  211. type =        0
  212.  
  213. [city  5]
  214. offset =        1000
  215. heading =        0
  216. angle =        255.000000
  217. size =        2
  218. type =        0
  219.  
  220. [city  4]
  221. offset =        0
  222. heading =        50
  223. angle =        210.000000
  224. size =        0
  225. type =        0
  226.  
  227. [city  3]
  228. offset =        -500
  229. heading =        -45
  230. angle =        160.000000
  231. size =        2
  232. type =        0
  233.  
  234. [city  2]
  235. offset =        1000
  236. heading =        0
  237. angle =        110.000000
  238. size =        0
  239. type =        0
  240.  
  241. [city  1]
  242. offset =        850
  243. heading =        -105
  244. angle =        85.000000
  245. size =        2
  246. type =        0
  247.  
  248. [city  0]
  249. offset =        -1000
  250. heading =        75
  251. angle =        15.000000
  252. size =        0
  253. type =        0
  254.  
  255. [stage]
  256. num_missiles_3 =        36
  257. num_missiles_2 =        32
  258. num_missiles_1 =        28
  259. num_missiles_0 =        24
  260. wave_speed_3 =        3
  261. wave_speed_2 =        3
  262. wave_speed_1 =        2
  263. wave_speed_0 =        2
  264. enemy_pres_4 =        1
  265. enemy_pres_3 =        1
  266. enemy_pres_2 =        1
  267. enemy_pres_1 =        1
  268. enemy_pres_0 =        1
  269. enemy_speed =        4.0
  270. city_dest =            objects\crater12.npf
  271. city_dest_small =        objects\crater12sm.npf
  272. city_large =        objects\city12.npf
  273. city_medium =        objects\city12.npf
  274. city_small =        Objects\city12sm.npf
  275. terrain_obj =        Objects\World12.npf
  276. sky_obj =            Objects\SkyDome12.npf
  277. world_3dvar_8 =        1.000000
  278. world_3dvar_7 =        1.000000
  279. world_3dvar_6 =        1.000000
  280. world_3dvar_5 =        1.000000
  281. world_3dvar_4 =        1.000000
  282. world_3dvar_3 =        240.000000
  283. world_3dvar_2 =        -1.500000
  284. world_3dvar_1 =        0.700000
  285. world_3dvar_0 =        480.000000
  286. fov_deg =            360.000000
  287. numcities =            8
  288. numwaves =            4
  289. numenemies =        7
  290. numsmartbombs =        10
  291. numMIRVs =            7
  292. MIRVwarheads =         3
  293. FogStart         = 30
  294. FogEnd            = 155
  295. FogColorRed     = 100
  296. FogColorGreen     = 115    
  297. FogColorBlue    = 105
  298. cloud_shadow =        Sky12.tex
  299.  
  300. [city  6]
  301. offset =        -1000
  302. heading =        0
  303. angle =        -81.000000
  304. size =        0
  305. type =        0
  306.  
  307. [city  5]
  308. offset =        1000
  309. heading =        25
  310. angle =        -63.000000
  311. size =        2
  312. type =        0
  313.  
  314. [city  4]
  315. offset =        -1000
  316. heading =        -120
  317. angle =        -40.000000
  318. size =        0
  319. type =        0
  320.  
  321. [city  3]
  322. offset =        1000
  323. heading =        180
  324. angle =        0.000000
  325. size =        2
  326. type =        0
  327.  
  328. [city  2]
  329. offset =        1000
  330. heading =        0
  331. angle =        35.000000
  332. size =        2
  333. type =        0
  334.  
  335. [city  1]
  336. offset =        -1000
  337. heading =        35
  338. angle =        57.000000
  339. size =        2
  340. type =        0
  341.  
  342. [city  0]
  343. offset =        850
  344. heading =        -60
  345. angle =        77.000000
  346. size =        2
  347. type =        0
  348.  
  349. [stage]
  350. num_missiles_3 =        32
  351. num_missiles_2 =        28
  352. num_missiles_1 =        24
  353. num_missiles_0 =        20
  354. wave_speed_3 =        3
  355. wave_speed_2 =        3
  356. wave_speed_1 =        2
  357. wave_speed_0 =        2
  358. enemy_pres_4 =        1
  359. enemy_pres_3 =        1
  360. enemy_pres_2 =        1
  361. enemy_pres_1 =        1
  362. enemy_pres_0 =        1
  363. enemy_speed =        6.0
  364. city_dest =            objects\crater11.npf
  365. city_dest_small =        objects\crater11sm.npf
  366. city_large =        objects\city11.npf
  367. city_medium =        objects\city11.npf
  368. city_small =        objects\city11sm.npf
  369. terrain_obj =        objects\World11.npf
  370. sky_obj =            objects\SkyDome11.npf
  371. world_3dvar_8 =        1.000000
  372. world_3dvar_7 =        1.000000
  373. world_3dvar_6 =        1.000000
  374. world_3dvar_5 =        1.000000
  375. world_3dvar_4 =        1.000000
  376. world_3dvar_3 =        240.000000
  377. world_3dvar_2 =        -1.500000
  378. world_3dvar_1 =        0.700000
  379. world_3dvar_0 =        480.000000
  380. fov_deg =            180.000000
  381. numcities =            7
  382. numwaves =            4
  383. numenemies =        6
  384. numsmartbombs =        8
  385. numMIRVs =            7
  386. MIRVwarheads =         3
  387. FogStart =           50
  388. FogEnd =        120
  389. FogColorRed =        220
  390. FogColorBlue =         230
  391. FogColorGreen =        185
  392. cloud_shadow =        Sky11.tex
  393.  
  394. [city  6]
  395. offset =        1000
  396. heading =        -90
  397. angle =        -85.000000
  398. size =        2
  399. type =        0
  400.  
  401. [city  5]
  402. offset =        -1000
  403. heading =        90
  404. angle =        -68.000000
  405. size =        0
  406. type =        0
  407.  
  408. [city  4]
  409. offset =        0
  410. heading =        180
  411. angle =        -38.000000
  412. size =        2
  413. type =        0
  414.  
  415. [city  3]
  416. offset =        1000
  417. heading =        0
  418. angle =        0.000000
  419. size =        2
  420. type =        0
  421.  
  422. [city  2]
  423. offset =        -1000
  424. heading =        180
  425. angle =        28.000000
  426. size =        0
  427. type =        0
  428.  
  429. [city  1]
  430. offset =        -1000
  431. heading =        50
  432. angle =        50.000000
  433. size =        2
  434. type =        0
  435.  
  436. [city  0]
  437. offset =        600
  438. heading =        -35
  439. angle =        85.000000
  440. size =        0
  441. type =        0
  442.  
  443. [stage]
  444. num_missiles_3 =        32
  445. num_missiles_2 =        28
  446. num_missiles_1 =        24
  447. num_missiles_0 =        20
  448. wave_speed_3 =        3
  449. wave_speed_2 =        2
  450. wave_speed_1 =        2
  451. wave_speed_0 =        1
  452. enemy_pres_4 =        1
  453. enemy_pres_3 =        1
  454. enemy_pres_2 =        1
  455. enemy_pres_1 =        1
  456. enemy_pres_0 =        1
  457. enemy_speed =        6.0
  458. city_dest =            objects\crater10.npf
  459. city_dest_small =        objects\crater10sm.npf
  460. city_large =        objects\city10.npf
  461. city_medium =        objects\city10.npf
  462. city_small =        objects\city10sm.npf
  463. terrain_obj =        objects\World10.npf
  464. sky_obj =            objects\SkyDome10.npf
  465. world_3dvar_8 =        1.000000
  466. world_3dvar_7 =        1.000000
  467. world_3dvar_6 =        1.000000
  468. world_3dvar_5 =        1.000000
  469. world_3dvar_4 =        1.000000
  470. world_3dvar_3 =        240.000000
  471. world_3dvar_2 =        -1.500000
  472. world_3dvar_1 =        0.700000
  473. world_3dvar_0 =        480.000000
  474. fov_deg =            180.000000
  475. numcities =            7
  476. numwaves =            4
  477. numenemies =        6
  478. numsmartbombs =        8
  479. numMIRVs =            6
  480. MIRVwarheads =         3
  481. FogStart         = 45
  482. FogEnd            = 175
  483. FogColorRed     = 100
  484. FogColorGreen     = 120    
  485. FogColorBlue    = 123
  486. cloud_shadow =        Sky10.tex
  487.  
  488. [city  6]
  489. offset =        -1000
  490. heading =        -65
  491. angle =        -80.000000
  492. size =        2
  493. type =        0
  494.  
  495. [city  5]
  496. offset =        1000
  497. heading =        0
  498. angle =        -58.000000
  499. size =        0
  500. type =        0
  501.  
  502. [city  4]
  503. offset =        0
  504. heading =        25
  505. angle =        -35.000000
  506. size =        2
  507. type =        0
  508.  
  509. [city  3]
  510. offset =        -600
  511. heading =        180
  512. angle =        -1.000000
  513. size =        0
  514. type =        0
  515.  
  516. [city  2]
  517. offset =        1000
  518. heading =        30
  519. angle =        25.000000
  520. size =        0
  521. type =        0
  522.  
  523. [city  1]
  524. offset =        -1000
  525. heading =        145
  526. angle =        45.000000
  527. size =        2
  528. type =        0
  529.  
  530. [city  0]
  531. offset =        0
  532. heading =        0
  533. angle =        84.000000
  534. size =        0
  535. type =        0
  536.  
  537. [stage]
  538. num_missiles_2 =        28
  539. num_missiles_1 =        24
  540. num_missiles_0 =        20
  541. wave_speed_2 =        2
  542. wave_speed_1 =        2
  543. wave_speed_0 =        1
  544. enemy_pres_4 =        1
  545. enemy_pres_3 =        1
  546. enemy_pres_2 =        1
  547. enemy_pres_1 =        1
  548. enemy_pres_0 =        1
  549. enemy_speed =        6.0
  550. city_dest =            objects\crater09.npf
  551. city_dest_small =        objects\crater09sm.npf
  552. city_large =        objects\city09.npf
  553. city_medium =        objects\city09.npf
  554. city_small =        objects\city09sm.npf
  555. terrain_obj =        objects\World09.npf
  556. sky_obj =            objects\SkyDome09.npf
  557. world_3dvar_8 =        1.000000
  558. world_3dvar_7 =        1.000000
  559. world_3dvar_6 =        1.000000
  560. world_3dvar_5 =        1.000000
  561. world_3dvar_4 =        1.000000
  562. world_3dvar_3 =        240.000000
  563. world_3dvar_2 =        -1.500000
  564. world_3dvar_1 =        0.700000
  565. world_3dvar_0 =        480.000000
  566. fov_deg =            180.000000
  567. numcities =            7
  568. numwaves =            3
  569. numenemies =        6
  570. numsmartbombs =        8
  571. numMIRVs =            6
  572. MIRVwarheads =         3
  573. FogStart         = 45
  574. FogEnd            = 135
  575. FogColorRed     = 200
  576. FogColorGreen     = 215    
  577. FogColorBlue    = 190
  578. cloud_shadow =        Sky09.tex
  579.  
  580. [city  5]
  581. offset =        -800
  582. heading =        -75
  583. angle =        -65.000000
  584. size =        2
  585. type =        0
  586.  
  587. [city  4]
  588. offset =        750
  589. heading =        15
  590. angle =        -48.000000
  591. size =        2
  592. type =        0
  593.  
  594. [city  3]
  595. offset =        1000
  596. heading =        0
  597. angle =        -10.000000
  598. size =        2
  599. type =        0
  600.  
  601. [city  2]
  602. offset =        -1000
  603. heading =        180
  604. angle =        10.000000
  605. size =        0
  606. type =        0
  607.  
  608. [city  1]
  609. offset =        -500
  610. heading =        -105
  611. angle =        35.000000
  612. size =        2
  613. type =        0
  614.  
  615. [city  0]
  616. offset =        0
  617. heading =        20
  618. angle =        70.000000
  619. size =        0
  620. type =        0
  621.  
  622. [stage]
  623. num_missiles_3 =        28
  624. num_missiles_2 =        24
  625. num_missiles_1 =        20
  626. num_missiles_0 =        16
  627. wave_speed_3 =        2
  628. wave_speed_2 =        2
  629. wave_speed_1 =        2
  630. wave_speed_0 =        1
  631. enemy_pres_4 =        0
  632. enemy_pres_3 =        1
  633. enemy_pres_2 =        1
  634. enemy_pres_1 =        1
  635. enemy_pres_0 =        1
  636. enemy_speed =        8.0
  637. city_dest =            objects\crater08.npf
  638. city_dest_small =        objects\crater08sm.npf
  639. city_large =        objects\city08.npf
  640. city_medium =        objects\city08.npf
  641. city_small =        objects\city08sm.npf
  642. terrain_obj =        objects\World08.npf
  643. sky_obj =            objects\SkyDome08.npf
  644. world_3dvar_8 =        1.000000
  645. world_3dvar_7 =        1.000000
  646. world_3dvar_6 =        1.000000
  647. world_3dvar_5 =        1.000000
  648. world_3dvar_4 =        1.000000
  649. world_3dvar_3 =        240.000000
  650. world_3dvar_2 =        -1.500000
  651. world_3dvar_1 =        0.700000
  652. world_3dvar_0 =        480.000000
  653. fov_deg =            150.000000
  654. numcities =            6
  655. numwaves =            4
  656. numenemies =        5
  657. numsmartbombs =        6
  658. numMIRVs =            6
  659. MIRVwarheads =         2
  660. FogStart         = 55
  661. FogEnd            = 150
  662. FogColorRed     = 200
  663. FogColorGreen     = 205    
  664. FogColorBlue    = 180
  665. cloud_shadow =        Sky08.tex
  666.  
  667. [city  5]
  668. offset =        0
  669. heading =        -90
  670. angle =        -71.000000
  671. size =        2
  672. type =        0
  673.  
  674. [city  4]
  675. offset =        1000
  676. heading =        135
  677. angle =        -50.000000
  678. size =        0
  679. type =        0
  680.  
  681. [city  3]
  682. offset =        -750
  683. heading =        -40
  684. angle =        -21.000000
  685. size =        0
  686. type =        0
  687.  
  688. [city  2]
  689. offset =        -1000
  690. heading =        -80
  691. angle =        18.000000
  692. size =        2
  693. type =        0
  694.  
  695. [city  1]
  696. offset =        1000
  697. heading =        -10
  698. angle =        38.000000
  699. size =        2
  700. type =        0
  701.  
  702. [city  0]
  703. offset =        0
  704. heading =        35
  705. angle =        68.000000
  706. size =        0
  707. type =        0
  708.  
  709. [stage]
  710. num_missiles_2 =        24
  711. num_missiles_1 =        20
  712. num_missiles_0 =        16
  713. wave_speed_2 =        2
  714. wave_speed_1 =        1
  715. wave_speed_0 =        1
  716. enemy_pres_4 =        0
  717. enemy_pres_3 =        1
  718. enemy_pres_2 =        1
  719. enemy_pres_1 =        1
  720. enemy_pres_0 =        1
  721. enemy_speed =        8.0
  722. city_dest =            objects\crater07.npf
  723. city_dest_small =        objects\crater07sm.npf
  724. city_large =        objects\city07.npf
  725. city_medium =        objects\city07.npf
  726. city_small =        objects\city07sm.npf
  727. terrain_obj =        objects\World07.npf
  728. sky_obj =            objects\SkyDome07.npf
  729. world_3dvar_8 =        1.000000
  730. world_3dvar_7 =        1.000000
  731. world_3dvar_6 =        1.000000
  732. world_3dvar_5 =        1.000000
  733. world_3dvar_4 =        1.000000
  734. world_3dvar_3 =        240.000000
  735. world_3dvar_2 =        -1.500000
  736. world_3dvar_1 =        0.700000
  737. world_3dvar_0 =        480.000000
  738. fov_deg =            150.000000
  739. numcities =            6
  740. numwaves =            3
  741. numenemies =        5
  742. numsmartbombs =        6
  743. numMIRVs =            5
  744. MIRVwarheads =         2
  745. FogStart         = 45
  746. FogEnd            = 140
  747. FogColorRed     = 175
  748. FogColorGreen     = 160    
  749. FogColorBlue    = 125
  750. SkyDirection = 90
  751. cloud_shadow =        Sky07.tex
  752.  
  753. [city  4]
  754. offset =        -1000
  755. heading =        -15
  756. angle =        -65.000000
  757. size =        2
  758. type =        0
  759.  
  760. [city  3]
  761. offset =        500
  762. heading =        180
  763. angle =        -15.000000
  764. size =        0
  765. type =        0
  766.  
  767. [city  2]
  768. offset =        800
  769. heading =        90
  770. angle =        18.000000
  771. size =        2
  772. type =        0
  773.  
  774. [city  1]
  775. offset =        -1000
  776. heading =        0
  777. angle =        48.000000
  778. size =        2
  779. type =        0
  780.  
  781. [city  0]
  782. offset =        0
  783. heading =        -135
  784. angle =        70.000000
  785. size =        0
  786. type =        0
  787.  
  788. [stage]
  789. num_missiles_2 =        24
  790. num_missiles_1 =        20
  791. num_missiles_0 =        16
  792. wave_speed_2 =        1
  793. wave_speed_1 =        1
  794. wave_speed_0 =        1
  795. enemy_pres_4 =        0
  796. enemy_pres_3 =        1
  797. enemy_pres_2 =        1
  798. enemy_pres_1 =        1
  799. enemy_pres_0 =        1
  800. enemy_speed =        8.0
  801. city_dest =            objects\crater06.npf
  802. city_dest_small =        objects\crater06sm.npf
  803. city_large =        objects\city06.npf
  804. city_medium =        objects\city06.npf
  805. city_small =        objects\city06sm.npf
  806. terrain_obj =        objects\World06.npf
  807. sky_obj =            objects\SkyDome06.npf
  808. world_3dvar_8 =        1.000000
  809. world_3dvar_7 =        1.000000
  810. world_3dvar_6 =        1.000000
  811. world_3dvar_5 =        1.000000
  812. world_3dvar_4 =        1.000000
  813. world_3dvar_3 =        240.000000
  814. world_3dvar_2 =        -1.500000
  815. world_3dvar_1 =        0.700000
  816. world_3dvar_0 =        480.000000
  817. fov_deg =            150.000000
  818. numcities =            5
  819. numwaves =            3
  820. numenemies =        5
  821. numsmartbombs =        6
  822. numMIRVs =            5
  823. MIRVwarheads =         2
  824. FogStart         = 30
  825. FogEnd            = 125
  826. FogColorRed     = 125
  827. FogColorGreen     = 85    
  828. FogColorBlue    = 75
  829. cloud_shadow =        Sky06.tex
  830.  
  831. [city  5]
  832. offset =        -1000
  833. heading =        150
  834. angle =        -58.000000
  835. size =        2
  836. type =        0
  837.  
  838. [city  4]
  839. offset =        1000
  840. heading =        -45
  841. angle =        -45.000000
  842. size =        0
  843. type =        0
  844.  
  845. [city  3]
  846. offset =        500
  847. heading =        0
  848. angle =        -15.000000
  849. size =        2
  850. type =        0
  851.  
  852. [city  2]
  853. offset =        -1000
  854. heading =        60
  855. angle =        12.000000
  856. size =        0
  857. type =        0
  858.  
  859. [city  1]
  860. offset =        -1000
  861. heading =        180
  862. angle =        32.000000
  863. size =        0
  864. type =        0
  865.  
  866. [city  0]
  867. offset =        1000
  868. heading =        30
  869. angle =        57.000000
  870. size =        2
  871. type =        0
  872.  
  873. [stage]
  874. num_missiles_3 =        20
  875. num_missiles_2 =        18
  876. num_missiles_1 =        16
  877. num_missiles_0 =        14
  878. wave_speed_3 =        1
  879. wave_speed_2 =        1
  880. wave_speed_1 =        1
  881. wave_speed_0 =        1
  882. enemy_pres_4 =        0
  883. enemy_pres_3 =        0
  884. enemy_pres_2 =        1
  885. enemy_pres_1 =        1
  886. enemy_pres_0 =        1
  887. enemy_speed =        8.0
  888. city_dest =            objects\crater05.npf
  889. city_dest_small =        objects\crater05sm.npf
  890. city_large =        objects\city05.npf
  891. city_medium =        objects\city05.npf
  892. city_small =        objects\city05sm.npf
  893. terrain_obj =        objects\World05.npf
  894. sky_obj =            objects\SkyDome05.npf
  895. world_3dvar_8 =        1.000000
  896. world_3dvar_7 =        1.000000
  897. world_3dvar_6 =        1.000000
  898. world_3dvar_5 =        1.000000
  899. world_3dvar_4 =        1.000000
  900. world_3dvar_3 =        240.000000
  901. world_3dvar_2 =        -1.500000
  902. world_3dvar_1 =        0.700000
  903. world_3dvar_0 =        480.000000
  904. fov_deg =            120.000000
  905. numcities =            6
  906. numwaves =            4
  907. numenemies =        4
  908. numsmartbombs =        5
  909. numMIRVs =            4
  910. MIRVwarheads =         2
  911. FogStart         = 35
  912. FogEnd            = 200
  913. FogColorRed     = 255
  914. FogColorGreen     = 255    
  915. FogColorBlue    = 255
  916. cloud_shadow =        Sky05.tex
  917.  
  918. [city  5]
  919. offset =        1000
  920. heading =        -135
  921. angle =        -55.000000
  922. size =        0
  923. type =        0
  924.  
  925. [city  4]
  926. offset =        -1000
  927. heading =        0
  928. angle =        -37.000000
  929. size =        2
  930. type =        0
  931.  
  932. [city  3]
  933. offset =        -600
  934. heading =        105
  935. angle =        -1.000000
  936. size =        0
  937. type =        0
  938.  
  939. [city  2]
  940. offset =        1000
  941. heading =        5
  942. angle =        14.000000
  943. size =        0
  944. type =        0
  945.  
  946. [city  1]
  947. offset =        -1000
  948. heading =        -65
  949. angle =        32.000000
  950. size =        2
  951. type =        0
  952.  
  953. [city  0]
  954. offset =        0
  955. heading =        105
  956. angle =        57.000000
  957. size =        0
  958. type =        0
  959.  
  960. [stage]
  961. wave_speed_3 =        2
  962. wave_speed_2 =        2
  963. wave_speed_1 =        1
  964. wave_speed_0 =        1
  965. enemy_pres_4 =        0
  966. enemy_pres_3 =        0
  967. enemy_pres_2 =        1
  968. enemy_pres_1 =        1
  969. enemy_pres_0 =        1
  970. city_dest =            objects\crater04.npf
  971. city_dest_small =        objects\crater04sm.npf
  972. city_large =        objects\city04.npf
  973. city_medium =        objects\city04.npf
  974. city_small =        objects\city04sm.npf
  975. terrain_obj =        objects\World04.npf
  976. sky_obj =        objects\SkyDome04.npf
  977. world_3dvar_8 =        1.000000
  978. world_3dvar_7 =        1.000000
  979. world_3dvar_6 =        1.000000
  980. world_3dvar_5 =        1.000000
  981. world_3dvar_4 =        1.000000
  982. world_3dvar_3 =        240.000000
  983. world_3dvar_2 =        -1.500000
  984. world_3dvar_1 =        0.700000
  985. world_3dvar_0 =        480.000000
  986. fov_deg =        120.000000
  987. numcities =        6
  988. numwaves =        3
  989. numenemies =        4
  990. numsmartbombs =        4
  991. FogStart         = 55
  992. FogEnd            = 175
  993. FogColorRed     = 150
  994. FogColorGreen     = 185    
  995. FogColorBlue    = 200
  996.  
  997.  
  998. [city  4]
  999. offset =        -250
  1000. heading =        0
  1001. angle =        -40.000000
  1002. size =        2
  1003. type =        0
  1004.  
  1005. [city  3]
  1006. offset =        1000
  1007. heading =        45
  1008. angle =        -24.000000
  1009. size =        2
  1010. type =        0
  1011.  
  1012. [city  2]
  1013. offset =        700
  1014. heading =        180
  1015. angle =        0.000000
  1016. size =        0
  1017. type =        0
  1018.  
  1019. [city  1]
  1020. offset =        -1000
  1021. heading =        -60
  1022. angle =        26.000000
  1023. size =        2
  1024. type =        0
  1025.  
  1026. [city  0]
  1027. offset =        1000
  1028. heading =        -135
  1029. angle =        41.000000
  1030. size =        0
  1031. type =        0
  1032.  
  1033. [stage]
  1034. num_missiles_3 =        18
  1035. num_missiles_2 =        16
  1036. num_missiles_1 =        14
  1037. num_missiles_0 =        12
  1038. wave_speed_3 =        1
  1039. wave_speed_2 =        1
  1040. wave_speed_1 =        0
  1041. wave_speed_0 =        0
  1042. enemy_pres_4 =        0
  1043. enemy_pres_3 =        0
  1044. enemy_pres_2 =        0
  1045. enemy_pres_1 =        1
  1046. enemy_pres_0 =        1
  1047. enemy_speed =        10.0
  1048. city_dest =            objects\crater03.npf
  1049. city_dest_small =        objects\crater03sm.npf
  1050. city_large =        objects\city03.npf
  1051. city_medium =        objects\city03.npf
  1052. city_small =        objects\city03sm.npf
  1053. terrain_obj =        objects\World03.npf
  1054. sky_obj =            objects\SkyDome03.npf
  1055. world_3dvar_8 =        1.000000
  1056. world_3dvar_7 =        1.000000
  1057. world_3dvar_6 =        1.000000
  1058. world_3dvar_5 =        1.000000
  1059. world_3dvar_4 =        1.000000
  1060. world_3dvar_3 =        240.000000
  1061. world_3dvar_2 =        -1.500000
  1062. world_3dvar_1 =        0.700000
  1063. world_3dvar_0 =        480.000000
  1064. fov_deg =            90.000000
  1065. numcities =            5
  1066. numwaves =            4
  1067. numenemies =        3
  1068. numsmartbombs =        0
  1069. numMIRVs =            3
  1070. MIRVwarheads =         1
  1071. FogStart         = 75
  1072. FogEnd            = 200
  1073. FogColorRed     = 150
  1074. FogColorGreen     = 125    
  1075. FogColorBlue    = 200
  1076. cloud_shadow =        Sky03.tex
  1077.  
  1078. [city  4]
  1079. offset =        650
  1080. heading =        60
  1081. angle =        -39.000000
  1082. size =        0
  1083. type =        0
  1084.  
  1085. [city  3]
  1086. offset =        -1000
  1087. heading =        -30
  1088. angle =        -20.000000
  1089. size =        0
  1090. type =        0
  1091.  
  1092. [city  2]
  1093. offset =        1000
  1094. heading =        0
  1095. angle =        -5.000000
  1096. size =        2
  1097. type =        0
  1098.  
  1099. [city  1]
  1100. offset =        300
  1101. heading =        165
  1102. angle =        24.000000
  1103. size =        0
  1104. type =        0
  1105.  
  1106. [city  0]
  1107. offset =        -800
  1108. heading =        -75
  1109. angle =        39.000000
  1110. size =        2
  1111. type =        0
  1112.  
  1113. [stage]
  1114. num_missiles_2 =        16
  1115. num_missiles_1 =        14
  1116. num_missiles_0 =        12
  1117. wave_speed_2 =        1
  1118. wave_speed_1 =        0
  1119. wave_speed_0 =        0
  1120. enemy_pres_4 =        0
  1121. enemy_pres_3 =        0
  1122. enemy_pres_2 =        0
  1123. enemy_pres_1 =        1
  1124. enemy_pres_0 =        1
  1125. enemy_speed =        10.0
  1126. city_dest =            objects\crater02.npf
  1127. city_dest_small =        objects\crater02sm.npf
  1128. city_large =        objects\city02.npf
  1129. city_medium =        objects\city02.npf
  1130. city_small =        objects\city02Sm.npf
  1131. terrain_obj =        objects\World02.npf
  1132. sky_obj =            objects\SkyDome02.npf
  1133. world_3dvar_8 =        1.000000
  1134. world_3dvar_7 =        1.000000
  1135. world_3dvar_6 =        1.000000
  1136. world_3dvar_5 =        1.000000
  1137. world_3dvar_4 =        1.500000
  1138. world_3dvar_3 =        240.000000
  1139. world_3dvar_2 =        -1.500000
  1140. world_3dvar_1 =        0.700000
  1141. world_3dvar_0 =        480.000000
  1142. fov_deg =            90.000000
  1143. numcities =            5
  1144. numwaves =            3
  1145. numenemies =        3
  1146. numsmartbombs =        0
  1147. numMIRVs =            2
  1148. MIRVwarheads =         1
  1149. FogStart         = 10
  1150. FogEnd            = 150
  1151. FogColorRed     = 255
  1152. FogColorGreen     = 200    
  1153. FogColorBlue    = 190
  1154. SkyDirection    = 90
  1155. cloud_shadow =        Sky02.tex
  1156.  
  1157. [city  4]
  1158. offset =        500
  1159. heading =        128
  1160. angle =        -32.000000
  1161. size =        0
  1162. type =        0
  1163.  
  1164. [city  3]
  1165. offset =        -1000
  1166. heading =        -15
  1167. angle =        -15.000000
  1168. size =        2
  1169. type =        0
  1170.  
  1171. [city  2]
  1172. offset =        1000
  1173. heading =        60
  1174. angle =        0.000000
  1175. size =        0
  1176. type =        0
  1177.  
  1178. [city  1]
  1179. offset =        -500
  1180. heading =        205
  1181. angle =        16.000000
  1182. size =        0
  1183. type =        0
  1184.  
  1185. [city  0]
  1186. offset =        750
  1187. heading =        -25
  1188. angle =        33.000000
  1189. size =        2
  1190. type =        0
  1191.  
  1192. [stage]
  1193. num_missiles_2 =        14
  1194. num_missiles_1 =        12
  1195. num_missiles_0 =        10
  1196. wave_speed_2 =        0
  1197. wave_speed_1 =        0
  1198. wave_speed_0 =        0
  1199. enemy_pres_4 =        0
  1200. enemy_pres_3 =        0
  1201. enemy_pres_2 =        0
  1202. enemy_pres_1 =        0
  1203. enemy_pres_0 =        1
  1204. enemy_speed =        12.0
  1205. city_dest =            objects\crater01.npf
  1206. city_dest_small =        objects\crater01sm.npf
  1207. city_large =        objects\city01.npf
  1208. city_medium =        objects\city01.npf
  1209. city_small =        objects\city01Sm.npf
  1210. terrain_obj =        objects\world01.npf
  1211. sky_obj =            objects\SkyDome01.npf
  1212. cloud_shadow =        CloudShadow00.pcx
  1213. world_3dvar_8 =        1.000000
  1214. world_3dvar_7 =        1.000000
  1215. world_3dvar_6 =        1.000000
  1216. world_3dvar_5 =        1.000000
  1217. world_3dvar_4 =        1.500000
  1218. world_3dvar_3 =        240.000000
  1219. world_3dvar_2 =        -1.500000
  1220. world_3dvar_1 =        0.700000
  1221. world_3dvar_0 =        480.000000
  1222. fov_deg =            80.000000
  1223. numcities =            5
  1224. numwaves =            3
  1225. numenemies =        2
  1226. numsmartbombs =        0
  1227. numMIRVs =            1
  1228. MIRVwarheads =         1
  1229. FogStart         = 30
  1230. FogEnd            = 175
  1231. FogColorRed     = 150
  1232. FogColorGreen     = 90    
  1233. FogColorBlue    = 0
  1234. cloud_shadow =        Sky01.tex
  1235.  
  1236. [city  3]
  1237. offset =        0
  1238. heading =        55
  1239. angle =        -30.000000
  1240. size =        0
  1241. type =        0
  1242.  
  1243. [city  2]
  1244. offset =        0
  1245. heading =        -20
  1246. angle =        -10.000000
  1247. size =        2
  1248. type =        0
  1249.  
  1250. [city  1]
  1251. offset =        0
  1252. heading =        180
  1253. angle =        10.000000
  1254. size =        2
  1255. type =        0
  1256.  
  1257. [city  0]
  1258. offset =        0
  1259. heading =        -20
  1260. angle =        30.000000
  1261. size =        0
  1262. type =        0
  1263.  
  1264. [stage]
  1265. num_missiles_1 =        12
  1266. num_missiles_0 =        10
  1267. wave_speed_1 =        0
  1268. wave_speed_0 =        0
  1269. enemy_pres_4 =        0
  1270. enemy_pres_3 =        0
  1271. enemy_pres_2 =        0
  1272. enemy_pres_1 =        0
  1273. enemy_pres_0 =        0
  1274. enemy_speed =        12.0
  1275. city_dest =            objects\crater00.npf
  1276. city_dest_small =        objects\crater00sm.npf
  1277. city_large =        objects\city00.npf
  1278. city_medium =        objects\city00.npf
  1279. city_small =        objects\city00Sm.npf
  1280. terrain_obj =        Objects\World00.npf
  1281. sky_obj =            Objects\SkyDome00.npf
  1282. world_3dvar_8 =        1.000000
  1283. world_3dvar_7 =        1.000000
  1284. world_3dvar_6 =        1.000000
  1285. world_3dvar_5 =        1.000000
  1286. world_3dvar_4 =        0.850000
  1287. world_3dvar_3 =        150.000000
  1288. world_3dvar_2 =        -1.500000
  1289. world_3dvar_1 =        0.700000
  1290. world_3dvar_0 =        480.000000
  1291. fov_deg =            75.000000
  1292. numcities =            4
  1293. numwaves =            2
  1294. numenemies =        0
  1295. numsmartbombs =        0
  1296. numMIRVs =            0
  1297. MIRVwarheads =         0
  1298. FogStart         = 25
  1299. FogEnd            = 115
  1300. FogColorRed     = 255
  1301. FogColorGreen     = 255    
  1302. FogColorBlue    = 255
  1303. cloud_shadow =        Sky00.tex
  1304.  
  1305. [obj10022]
  1306. anim_state4_loop =        0
  1307. anim_state4_tick =        0
  1308. anim_state4_type =        0
  1309. anim_state4_frame =        0
  1310. image_state4_name =        
  1311. image_state4_flags =        0
  1312. anim_state3_loop =        0
  1313. anim_state3_tick =        0
  1314. anim_state3_type =        0
  1315. anim_state3_frame =        0
  1316. image_state3_name =        
  1317. image_state3_flags =        0
  1318. anim_state2_loop =        0
  1319. anim_state2_tick =        0
  1320. anim_state2_type =        0
  1321. anim_state2_frame =        0
  1322. image_state2_name =        
  1323. image_state2_flags =        0
  1324. anim_state1_loop =        0
  1325. anim_state1_tick =        0
  1326. anim_state1_type =        0
  1327. anim_state1_frame =        0
  1328. image_state1_name =        
  1329. image_state1_flags =        0
  1330. anim_state0_loop =        -1
  1331. anim_state0_tick =        150
  1332. anim_state0_type =        0
  1333. anim_state0_frame =        0
  1334. image_state0_name =        RedLight.mgs
  1335. image_state0_flags =        2
  1336. action_state4 =        
  1337. action_state3 =        
  1338. action_state2 =        
  1339. action_state1 =        
  1340. action_state0 =        
  1341. slug_state4_name =        
  1342. snd_state4_enablesndid =        0
  1343. snd_state4_sndid =        0
  1344. snd_state4_id =        0
  1345. snd_state4_loop =        1
  1346. snd_state4_name =        
  1347. spot_clrstate4 =        0
  1348. slug_state3_name =        
  1349. snd_state3_enablesndid =        0
  1350. snd_state3_sndid =        0
  1351. snd_state3_id =        0
  1352. snd_state3_loop =        1
  1353. snd_state3_name =        
  1354. spot_clrstate3 =        0
  1355. slug_state2_name =        
  1356. snd_state2_enablesndid =        0
  1357. snd_state2_sndid =        0
  1358. snd_state2_id =        0
  1359. snd_state2_loop =        1
  1360. snd_state2_name =        
  1361. spot_clrstate2 =        0
  1362. slug_state1_name =        
  1363. snd_state1_enablesndid =        0
  1364. snd_state1_sndid =        0
  1365. snd_state1_id =        0
  1366. snd_state1_loop =        1
  1367. snd_state1_name =        
  1368. spot_clrstate1 =        0
  1369. slug_state0_name =        
  1370. snd_state0_enablesndid =        0
  1371. snd_state0_sndid =        0
  1372. snd_state0_id =        0
  1373. snd_state0_loop =        1
  1374. snd_state0_name =        
  1375. spot_clrstate0 =        0
  1376. spot_description =        
  1377. spot_rect =        497 210 514 227
  1378. spot_groupid =        0
  1379. spot_linkid =        0
  1380. spot_id =        65570
  1381. spot_type =        1
  1382. spot_flags =        1
  1383.  
  1384. [obj10021]
  1385. anim_state4_loop =        0
  1386. anim_state4_tick =        0
  1387. anim_state4_type =        0
  1388. anim_state4_frame =        0
  1389. image_state4_name =        
  1390. image_state4_flags =        0
  1391. anim_state3_loop =        0
  1392. anim_state3_tick =        0
  1393. anim_state3_type =        0
  1394. anim_state3_frame =        0
  1395. image_state3_name =        
  1396. image_state3_flags =        0
  1397. anim_state2_loop =        0
  1398. anim_state2_tick =        0
  1399. anim_state2_type =        0
  1400. anim_state2_frame =        0
  1401. image_state2_name =        
  1402. image_state2_flags =        0
  1403. anim_state1_loop =        0
  1404. anim_state1_tick =        0
  1405. anim_state1_type =        0
  1406. anim_state1_frame =        0
  1407. image_state1_name =        
  1408. image_state1_flags =        0
  1409. anim_state0_loop =        -1
  1410. anim_state0_tick =        80
  1411. anim_state0_type =        0
  1412. anim_state0_frame =        1
  1413. image_state0_name =        FE_Light.mgs
  1414. image_state0_flags =        2
  1415. action_state4 =        
  1416. action_state3 =        
  1417. action_state2 =        
  1418. action_state1 =        
  1419. action_state0 =        
  1420. slug_state4_name =        
  1421. snd_state4_enablesndid =        0
  1422. snd_state4_sndid =        0
  1423. snd_state4_id =        0
  1424. snd_state4_loop =        1
  1425. snd_state4_name =        
  1426. spot_clrstate4 =        0
  1427. slug_state3_name =        
  1428. snd_state3_enablesndid =        0
  1429. snd_state3_sndid =        0
  1430. snd_state3_id =        0
  1431. snd_state3_loop =        1
  1432. snd_state3_name =        
  1433. spot_clrstate3 =        0
  1434. slug_state2_name =        
  1435. snd_state2_enablesndid =        0
  1436. snd_state2_sndid =        0
  1437. snd_state2_id =        0
  1438. snd_state2_loop =        1
  1439. snd_state2_name =        
  1440. spot_clrstate2 =        0
  1441. slug_state1_name =        
  1442. snd_state1_enablesndid =        0
  1443. snd_state1_sndid =        0
  1444. snd_state1_id =        0
  1445. snd_state1_loop =        1
  1446. snd_state1_name =        
  1447. spot_clrstate1 =        0
  1448. slug_state0_name =        
  1449. snd_state0_enablesndid =        0
  1450. snd_state0_sndid =        0
  1451. snd_state0_id =        0
  1452. snd_state0_loop =        1
  1453. snd_state0_name =        
  1454. spot_clrstate0 =        0
  1455. spot_description =        
  1456. spot_rect =        514 210 531 227
  1457. spot_groupid =        0
  1458. spot_linkid =        0
  1459. spot_id =        65569
  1460. spot_type =        1
  1461. spot_flags =        1
  1462.  
  1463. [obj10020]
  1464. anim_state4_loop =        0
  1465. anim_state4_tick =        0
  1466. anim_state4_type =        0
  1467. anim_state4_frame =        0
  1468. image_state4_name =        
  1469. image_state4_flags =        0
  1470. anim_state3_loop =        0
  1471. anim_state3_tick =        0
  1472. anim_state3_type =        0
  1473. anim_state3_frame =        0
  1474. image_state3_name =        
  1475. image_state3_flags =        0
  1476. anim_state2_loop =        0
  1477. anim_state2_tick =        0
  1478. anim_state2_type =        0
  1479. anim_state2_frame =        0
  1480. image_state2_name =        
  1481. image_state2_flags =        0
  1482. anim_state1_loop =        0
  1483. anim_state1_tick =        0
  1484. anim_state1_type =        0
  1485. anim_state1_frame =        0
  1486. image_state1_name =        
  1487. image_state1_flags =        0
  1488. anim_state0_loop =        -1
  1489. anim_state0_tick =        175
  1490. anim_state0_type =        0
  1491. anim_state0_frame =        2
  1492. image_state0_name =        FE_Light.mgs
  1493. image_state0_flags =        2
  1494. action_state4 =        
  1495. action_state3 =        
  1496. action_state2 =        
  1497. action_state1 =        
  1498. action_state0 =        
  1499. slug_state4_name =        
  1500. snd_state4_enablesndid =        0
  1501. snd_state4_sndid =        0
  1502. snd_state4_id =        0
  1503. snd_state4_loop =        1
  1504. snd_state4_name =        
  1505. spot_clrstate4 =        0
  1506. slug_state3_name =        
  1507. snd_state3_enablesndid =        0
  1508. snd_state3_sndid =        0
  1509. snd_state3_id =        0
  1510. snd_state3_loop =        1
  1511. snd_state3_name =        
  1512. spot_clrstate3 =        0
  1513. slug_state2_name =        
  1514. snd_state2_enablesndid =        0
  1515. snd_state2_sndid =        0
  1516. snd_state2_id =        0
  1517. snd_state2_loop =        1
  1518. snd_state2_name =        
  1519. spot_clrstate2 =        0
  1520. slug_state1_name =        
  1521. snd_state1_enablesndid =        0
  1522. snd_state1_sndid =        0
  1523. snd_state1_id =        0
  1524. snd_state1_loop =        1
  1525. snd_state1_name =        
  1526. spot_clrstate1 =        0
  1527. slug_state0_name =        
  1528. snd_state0_enablesndid =        0
  1529. snd_state0_sndid =        0
  1530. snd_state0_id =        0
  1531. snd_state0_loop =        1
  1532. snd_state0_name =        
  1533. spot_clrstate0 =        0
  1534. spot_description =        
  1535. spot_rect =        98 282 115 299
  1536. spot_groupid =        0
  1537. spot_linkid =        0
  1538. spot_id =        65568
  1539. spot_type =        1
  1540. spot_flags =        1
  1541.  
  1542. [obj1001f]
  1543. anim_state4_loop =        0
  1544. anim_state4_tick =        0
  1545. anim_state4_type =        0
  1546. anim_state4_frame =        0
  1547. image_state4_name =        
  1548. image_state4_flags =        0
  1549. anim_state3_loop =        0
  1550. anim_state3_tick =        0
  1551. anim_state3_type =        0
  1552. anim_state3_frame =        0
  1553. image_state3_name =        
  1554. image_state3_flags =        0
  1555. anim_state2_loop =        0
  1556. anim_state2_tick =        0
  1557. anim_state2_type =        0
  1558. anim_state2_frame =        0
  1559. image_state2_name =        
  1560. image_state2_flags =        0
  1561. anim_state1_loop =        0
  1562. anim_state1_tick =        0
  1563. anim_state1_type =        0
  1564. anim_state1_frame =        0
  1565. image_state1_name =        
  1566. image_state1_flags =        0
  1567. anim_state0_loop =        -1
  1568. anim_state0_tick =        120
  1569. anim_state0_type =        0
  1570. anim_state0_frame =        1
  1571. image_state0_name =        GreenLight.mgs
  1572. image_state0_flags =        2
  1573. action_state4 =        
  1574. action_state3 =        
  1575. action_state2 =        
  1576. action_state1 =        
  1577. action_state0 =        
  1578. slug_state4_name =        
  1579. snd_state4_enablesndid =        0
  1580. snd_state4_sndid =        0
  1581. snd_state4_id =        0
  1582. snd_state4_loop =        1
  1583. snd_state4_name =        
  1584. spot_clrstate4 =        0
  1585. slug_state3_name =        
  1586. snd_state3_enablesndid =        0
  1587. snd_state3_sndid =        0
  1588. snd_state3_id =        0
  1589. snd_state3_loop =        1
  1590. snd_state3_name =        
  1591. spot_clrstate3 =        0
  1592. slug_state2_name =        
  1593. snd_state2_enablesndid =        0
  1594. snd_state2_sndid =        0
  1595. snd_state2_id =        0
  1596. snd_state2_loop =        1
  1597. snd_state2_name =        
  1598. spot_clrstate2 =        0
  1599. slug_state1_name =        
  1600. snd_state1_enablesndid =        0
  1601. snd_state1_sndid =        0
  1602. snd_state1_id =        0
  1603. snd_state1_loop =        1
  1604. snd_state1_name =        
  1605. spot_clrstate1 =        0
  1606. slug_state0_name =        
  1607. snd_state0_enablesndid =        0
  1608. snd_state0_sndid =        0
  1609. snd_state0_id =        0
  1610. snd_state0_loop =        1
  1611. snd_state0_name =        
  1612. spot_clrstate0 =        0
  1613. spot_description =        
  1614. spot_rect =        98 237 115 254
  1615. spot_groupid =        0
  1616. spot_linkid =        0
  1617. spot_id =        65567
  1618. spot_type =        1
  1619. spot_flags =        1
  1620.  
  1621. [obj1001e]
  1622. anim_state4_loop =        0
  1623. anim_state4_tick =        0
  1624. anim_state4_type =        0
  1625. anim_state4_frame =        0
  1626. image_state4_name =        
  1627. image_state4_flags =        0
  1628. anim_state3_loop =        0
  1629. anim_state3_tick =        0
  1630. anim_state3_type =        0
  1631. anim_state3_frame =        0
  1632. image_state3_name =        
  1633. image_state3_flags =        0
  1634. anim_state2_loop =        0
  1635. anim_state2_tick =        0
  1636. anim_state2_type =        0
  1637. anim_state2_frame =        0
  1638. image_state2_name =        
  1639. image_state2_flags =        0
  1640. anim_state1_loop =        0
  1641. anim_state1_tick =        0
  1642. anim_state1_type =        0
  1643. anim_state1_frame =        0
  1644. image_state1_name =        
  1645. image_state1_flags =        0
  1646. anim_state0_loop =        -1
  1647. anim_state0_tick =        60
  1648. anim_state0_type =        0
  1649. anim_state0_frame =        0
  1650. image_state0_name =        FE_Light.mgs
  1651. image_state0_flags =        2
  1652. action_state4 =        
  1653. action_state3 =        
  1654. action_state2 =        
  1655. action_state1 =        
  1656. action_state0 =        
  1657. slug_state4_name =        
  1658. snd_state4_enablesndid =        0
  1659. snd_state4_sndid =        0
  1660. snd_state4_id =        0
  1661. snd_state4_loop =        1
  1662. snd_state4_name =        
  1663. spot_clrstate4 =        0
  1664. slug_state3_name =        
  1665. snd_state3_enablesndid =        0
  1666. snd_state3_sndid =        0
  1667. snd_state3_id =        0
  1668. snd_state3_loop =        1
  1669. snd_state3_name =        
  1670. spot_clrstate3 =        0
  1671. slug_state2_name =        
  1672. snd_state2_enablesndid =        0
  1673. snd_state2_sndid =        0
  1674. snd_state2_id =        0
  1675. snd_state2_loop =        1
  1676. snd_state2_name =        
  1677. spot_clrstate2 =        0
  1678. slug_state1_name =        
  1679. snd_state1_enablesndid =        0
  1680. snd_state1_sndid =        0
  1681. snd_state1_id =        0
  1682. snd_state1_loop =        1
  1683. snd_state1_name =        
  1684. spot_clrstate1 =        0
  1685. slug_state0_name =        
  1686. snd_state0_enablesndid =        0
  1687. snd_state0_sndid =        0
  1688. snd_state0_id =        0
  1689. snd_state0_loop =        1
  1690. snd_state0_name =        
  1691. spot_clrstate0 =        0
  1692. spot_description =        
  1693. spot_rect =        98 259 115 276
  1694. spot_groupid =        0
  1695. spot_linkid =        0
  1696. spot_id =        65566
  1697. spot_type =        1
  1698. spot_flags =        1
  1699.  
  1700. [obj1001d]
  1701. text_name =        
  1702. text_id =        0
  1703. text_fontid =        4
  1704. action_state4 =        
  1705. action_state3 =        
  1706. action_state2 =        
  1707. action_state1 =        
  1708. action_state0 =        
  1709. slug_state4_name =        
  1710. snd_state4_enablesndid =        0
  1711. snd_state4_sndid =        0
  1712. snd_state4_id =        0
  1713. snd_state4_loop =        1
  1714. snd_state4_name =        
  1715. spot_clrstate4 =        0
  1716. slug_state3_name =        
  1717. snd_state3_enablesndid =        0
  1718. snd_state3_sndid =        0
  1719. snd_state3_id =        0
  1720. snd_state3_loop =        1
  1721. snd_state3_name =        
  1722. spot_clrstate3 =        0
  1723. slug_state2_name =        
  1724. snd_state2_enablesndid =        0
  1725. snd_state2_sndid =        0
  1726. snd_state2_id =        0
  1727. snd_state2_loop =        1
  1728. snd_state2_name =        
  1729. spot_clrstate2 =        0
  1730. slug_state1_name =        
  1731. snd_state1_enablesndid =        0
  1732. snd_state1_sndid =        0
  1733. snd_state1_id =        0
  1734. snd_state1_loop =        1
  1735. snd_state1_name =        
  1736. spot_clrstate1 =        0
  1737. slug_state0_name =        
  1738. snd_state0_enablesndid =        0
  1739. snd_state0_sndid =        0
  1740. snd_state0_id =        0
  1741. snd_state0_loop =        1
  1742. snd_state0_name =        
  1743. spot_clrstate0 =        12615680
  1744. spot_description =        
  1745. spot_rect =        258 349 281 368
  1746. spot_groupid =        0
  1747. spot_linkid =        0
  1748. spot_id =        65565
  1749. spot_type =        2
  1750. spot_flags =        0
  1751.  
  1752. [obj1001c]
  1753. text_name =        
  1754. text_id =        0
  1755. text_fontid =        4
  1756. action_state4 =        
  1757. action_state3 =        
  1758. action_state2 =        
  1759. action_state1 =        
  1760. action_state0 =        
  1761. slug_state4_name =        
  1762. snd_state4_enablesndid =        0
  1763. snd_state4_sndid =        0
  1764. snd_state4_id =        0
  1765. snd_state4_loop =        1
  1766. snd_state4_name =        
  1767. spot_clrstate4 =        0
  1768. slug_state3_name =        
  1769. snd_state3_enablesndid =        0
  1770. snd_state3_sndid =        0
  1771. snd_state3_id =        0
  1772. snd_state3_loop =        1
  1773. snd_state3_name =        
  1774. spot_clrstate3 =        0
  1775. slug_state2_name =        
  1776. snd_state2_enablesndid =        0
  1777. snd_state2_sndid =        0
  1778. snd_state2_id =        0
  1779. snd_state2_loop =        1
  1780. snd_state2_name =        
  1781. spot_clrstate2 =        0
  1782. slug_state1_name =        
  1783. snd_state1_enablesndid =        0
  1784. snd_state1_sndid =        0
  1785. snd_state1_id =        0
  1786. snd_state1_loop =        1
  1787. snd_state1_name =        
  1788. spot_clrstate1 =        0
  1789. slug_state0_name =        
  1790. snd_state0_enablesndid =        0
  1791. snd_state0_sndid =        0
  1792. snd_state0_id =        0
  1793. snd_state0_loop =        1
  1794. snd_state0_name =        
  1795. spot_clrstate0 =        12615680
  1796. spot_description =        
  1797. spot_rect =        200 349 257 368
  1798. spot_groupid =        0
  1799. spot_linkid =        0
  1800. spot_id =        65564
  1801. spot_type =        2
  1802. spot_flags =        0
  1803.  
  1804. [obj10017]
  1805. text_name =        
  1806. text_id =        0
  1807. text_fontid =        3
  1808. action_state4 =        
  1809. action_state3 =        
  1810. action_state2 =        
  1811. action_state1 =        
  1812. action_state0 =        
  1813. slug_state4_name =        
  1814. snd_state4_enablesndid =        0
  1815. snd_state4_sndid =        0
  1816. snd_state4_id =        0
  1817. snd_state4_loop =        1
  1818. snd_state4_name =        
  1819. spot_clrstate4 =        0
  1820. slug_state3_name =        
  1821. snd_state3_enablesndid =        0
  1822. snd_state3_sndid =        0
  1823. snd_state3_id =        0
  1824. snd_state3_loop =        1
  1825. snd_state3_name =        
  1826. spot_clrstate3 =        0
  1827. slug_state2_name =        
  1828. snd_state2_enablesndid =        0
  1829. snd_state2_sndid =        0
  1830. snd_state2_id =        0
  1831. snd_state2_loop =        1
  1832. snd_state2_name =        
  1833. spot_clrstate2 =        0
  1834. slug_state1_name =        
  1835. snd_state1_enablesndid =        0
  1836. snd_state1_sndid =        0
  1837. snd_state1_id =        0
  1838. snd_state1_loop =        1
  1839. snd_state1_name =        
  1840. spot_clrstate1 =        0
  1841. slug_state0_name =        
  1842. snd_state0_enablesndid =        0
  1843. snd_state0_sndid =        0
  1844. snd_state0_id =        0
  1845. snd_state0_loop =        1
  1846. snd_state0_name =        
  1847. spot_clrstate0 =        12615680
  1848. spot_description =        3D_DETAIL_TEXT
  1849. spot_rect =        289 301 449 320
  1850. spot_groupid =        0
  1851. spot_linkid =        0
  1852. spot_id =        65559
  1853. spot_type =        2
  1854. spot_flags =        0
  1855.  
  1856. [obj10016]
  1857. text_name =        
  1858. text_id =        0
  1859. text_fontid =        3
  1860. action_state4 =        
  1861. action_state3 =        
  1862. action_state2 =        
  1863. action_state1 =        
  1864. action_state0 =        
  1865. slug_state4_name =        
  1866. snd_state4_enablesndid =        0
  1867. snd_state4_sndid =        0
  1868. snd_state4_id =        0
  1869. snd_state4_loop =        1
  1870. snd_state4_name =        
  1871. spot_clrstate4 =        0
  1872. slug_state3_name =        
  1873. snd_state3_enablesndid =        0
  1874. snd_state3_sndid =        0
  1875. snd_state3_id =        0
  1876. snd_state3_loop =        1
  1877. snd_state3_name =        
  1878. spot_clrstate3 =        0
  1879. slug_state2_name =        
  1880. snd_state2_enablesndid =        0
  1881. snd_state2_sndid =        0
  1882. snd_state2_id =        0
  1883. snd_state2_loop =        1
  1884. snd_state2_name =        
  1885. spot_clrstate2 =        0
  1886. slug_state1_name =        
  1887. snd_state1_enablesndid =        0
  1888. snd_state1_sndid =        0
  1889. snd_state1_id =        0
  1890. snd_state1_loop =        1
  1891. snd_state1_name =        
  1892. spot_clrstate1 =        0
  1893. slug_state0_name =        
  1894. snd_state0_enablesndid =        0
  1895. snd_state0_sndid =        0
  1896. snd_state0_id =        0